Tracy Lefevre▸ Task 5 – Defining Game Solutions

Task 5: Designing Game Solutions #exploreTask5
The components of this game includes:
* The board
* Chance and Community Chest cards
* The banker
* The players
* The dice rolls
* Houses and hotels
* Properties

There are rules. They are explicit. Some are not as clear as others.
When we play with some people they play that money paid for Chance and Community Chest and prison fees, go in the middle. When you land on the square for that, you collect all the money in the middle. This is not in the rule book (where the money goes). Other players pay all fines etc to the bank.

Another aspect that is not always clear is the way to get out of jail. Throw doubles, three turns and then pay is compulsory, pay fine.

The rule for buying house and hotels is also not as clear – in terms of if you have to sell houses – some players allow players to sell one house, leaving uneven numbers of houses etc.

There are unwritten rules about loaning money to other players as well.

The only help provided is in the rule book.

The assumption made by the designers is that the players have a level of mathematics knowledge. They need to know addition, subtraction, multiplication, division and percentages. They also need to know how to read. I think it is assumed to some degree the set up of the game. If they assumed the players did not know, they might include more diagrams in the rules / help provided.

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