This URL is informative in relation to coding in a typical games programming environment. In the implementation phase of the SDLC, it is important to code, compile, test and debug and this process is iterated until all syntax and logic errors are free from all programs and modules. Peer testing, bench testing, robust testing, data seeding, desk-checking are necessary. The generation of an Operations Manual as well as a Technical Manual is necessary as well as the burning of a CD/DVD of the actual system to be given to the client after the rollout of the system or a systems walk-through. Years 9 & 10 Digital Technologies: Explore! – Course
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