Christopher Weare▸ Task 4 – Data in Games
Using class dojo as a data source would be excellent in the classroom. Students could analyse their own information, related to the rewards they have received, else they could use the data from the class as a whole. Class dojo allows you to see data in a variety of different ways so students would have to decide on what they would like to use the data for and then capture it from there. This could easily be 'gamified'.
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