A discussion of how your students approached the implementation process and their key difficulties.
I have not yet taught 9&10 digital technologies, but in years 5&6 I have had students using scratch to create games. One of the major difficulties here was that students often went head first into making a game – no time given to the planning and development of the game. This meant that later on when they encountered problems they found it very difficult to 'bebug' the code that they had written.
Students using scratch to code would also have very long lines of code that could have been made simpler with more deconstructing of their original problem/idea.
I think having unplugged activities with the students getting them to make their games without using any code or computers(?) would be a better way in implementing their ideas into a game.
one plus one, 1 comments
- Rebecca Vivian: A really good point, Christopher! I agree.
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