Jonathan Sargent▸ Task 6 – Implementing Your Game


In past classes where I have taught Game Design, all my students have followed the Design, Develop and Evaluate (DDE) cycle. Student have usually been taught the basics of Game Maker or Scratch before being taught how to document their work. This is to get them interested in the work as well as skilling them for the development of the game. T For assignment and assessment work I would have them do the following;


Create and annotated storyboard of the game. See example of what I would expect to see below. Except this is 3D animation storyboard.
Write a Client Brief outlining the details of the game.


Develop the game (use the Design phase materials as a guide/plan)


Using a CIPP Evaluation Model. CIPP is an acronym for Context, Input, Process and Product.

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