Task 6

How to approach the implementation process

  • Start with Game defining: what is the purpose of the game
  • Develop a game brief: what are the key elements of the game and what do players do
  • Create a more detailed game plan, including identifying Classes and Modules (if a larger game) and using pseudocode to indicate what will need to be created
  • Designate group roles to share out different elements of the constructing, possibly to construct different modules or levels
  • Prototype the game in a simplified version to support review the plan
  • Construct and test modules in small steps to correct mistakes early and develop code in logical pieces that supports maintenance

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