We are moving our MOOC Communities to WordPress!
As you would be aware, Google+ is being closed by Google. After consideration, we have decided to move our existing CSER MOOC Google+ Communities to WordPress, where you can continue to browse and actively contribute to a shared CSER MOOC Community.
We have over 15,000 members across our four CSER MOOC Google+ Communities, and we greatly value your contributions and insights supporting the implementation of the Digital Technologies curriculum. CSER will transfer all of the existing posts for each of o
Hi everyone! I know many of you are curious as to Google's proposed changes to Google+ and what that means for our communities. We are still working through the fine details, but are currently working with Google on a solution – our aim is to migrate our communities to their enterprise system, retaining all of our current posts and information and maintaining all of your access.
I will post updates for you here, including any information on anything, if at all, that you might need to do.
To answer key questions that we have received:
– Our cou
The WA curriculum provides a good starting point for learning goals (for example, see Year 9 Digital Technologies page
I challenged students to create a computer game using Scratch(R). We discussed the types of games, elements they need to think about and discussed elements of coding over a two week period.
Some students found examples on-line which let me lead into a discussion about incremental and modular development and testing when we compared the initial code we had developed with the final versions of those games.
The four period
The game of Minesweeper shows some interesting aspects as it has changed from the original Windows version to other platforms and later versions. The levels are based on board size and number of mines.
Help is provided through the standard F1-key and gives a basic overview of how to make moves. The rules are included as a section in the help. They are explicit.
The game seems to assume two-button mouse control for input.
Objects could include teacher, students, books, pens, computers, calculators
Hi I'm a Technology teacher in rural NSW and came across this course on the Digital Technologies Hub. I have a fair bit of programming experience in terms of teaching but I always struggled to fairly assess student progress. So far the course has given me great ideas on how to do this. Looking forward to the rest of it.
Define what its functional characteristics are (what does it do)
– tells the time
Functions are- numbers 1-12 or symbols of numbers representing 1-12, small arrow & larger arrow and a thinner larger arrow (these are really known as the objects (or classes
They each have a function:
For example the small arrow takes 1 Hour to move from one another to the next
Define what its non-functional characteristics are (how does it do it)
The non-functional way it does this is the mechanics (variables) are set that way. Other non-function
Game Design ideas – my preference is it to be their choice (meaningful to the student) has to be around solving a problem and they move through the design process. Design thinking, pair programming, peer to peer collaboration/evaluation, team roles in the full design development process is essential. Like the idea of a fictitious client brief, with specific requirements etc – make it an authentic learning experience. Bring marketing/entrepreneurial elements in for example a pitch to the client, marketing to sell the game etc. Transferable life skills they will nee
TV Remote Control
A remote has a number of objects:
Channels: variables are the numbers from 1-30 odd that can select different TV channels
Brightness & Volume: variables are by increasing and decreasing either the sound or brightness function
Source: the variables are a selection of software platforms to view different AV such as HDMI, Apple TV, AV 1, AV 2 etc