Task 2 - Intro to Game DesignCategory
We are currently developing an Autonomous robot that we would like to scale up to an autonomous trolley capable of delivering goods around..
A cool app idea would be an app that tells you what to do with your waste. what waste should go into what bin as well as what waste you sh..
My idea is to have an app that would connect people looking for extra work and those who are offering. Lawn mowing, dog walking, handyman,..
What is a more complex problem you’d like to solve with interactive software?
Dementia is one of the leading causes of death. If there wa..
Game Design ideas – my preference is it to be their choice (meaningful to the student) has to be around solving a problem and they move through the design process. Design thinking, pair programming, peer to peer collaboration/evaluation, team roles in the full design development process is essential. Like the idea of a fictitious client brief, with specific requirements etc – make it an authentic learning experience. Bring marketing/entrepreneurial elements in for example a pitch to the client, marketing to sell the game etc. Transferable life skills they will nee
This may seem a bit tongue in cheek but it is really not meant to. I would like an app that can scan a students bag or pencil case or similar to check they have everything they need. Sooo many students come unprepared and it is too time consuming to make contact home each time. Needs to be more than a checklist.
An application that collates the futures that the students see for themselves as a basis for demonstrating relevance of a lesson. The app might also be extended to store examples and resources to support lesson planning.
I recently met Adrian Tyson who is a co-founder of Neuranext. They teach students about the real-world situations where AI can be used as well spark their interest in their science, technology, engineering and mathematics subjects. An gamified AI app that can mark student writing drafts and provide feedback for development would be very useful.
I'd like to see a game for teaching grammar that's based on building trains.
A sentence is made up of words, the same that a train is made up of a set of cars. Nouns could be passenger cars, for example. Verbs could be coal cars etc. Some train cars wouldn't couple together, the same as some words don't couple together. It would be for young kids to play, but Year 9 and 10 students would learn a lot about grammar from designing the game. #
I live on the coast in Queensland next to the Great Barrier Reef. There is so much information currently about protecting the reef from man-made pollution such as plastic waste and agricultural waste run-off. I would like students to develop an interactive game that would allow them to choose different solutions to these problems and for the app to then display the effects their chosen solution would have. This could encompass either immediate or long term effects.