## Task 3 - Defining Game Problems

Category### Task 3 – Defining Game Problems

Define what its functional characteristics are (what does it do)

heats, moves around, keeps time, sensors temperature

Define what its ..

### Jeff Mead – Task 3.

A functional requirement describes what a software system should do, while non-functional requirements place constraints on how the system..

### Task 3: Defining Game Problems: Martin Levins

Functional

- receives input of voltage that varies in frequency and amplitude
- transduces varying voltages to varying air pressure levels

..

### Task 3 – Defining Game Problems

functional

produces light

changes colour

light brightness

non-functional

made of glass

size of the bulb

screw in or bayonet

### Vesna Suvala – Task 3 – Defining Game Problems

Functional Characteristics:

1.Washes/cleans

2. Fills/drains water

3. Uses detergent

5. Programable

Non-functional character..

### Task 3

**1 – Define what its functional characteristics are (what does it do)**

The object keeps things at a certain temperature so that they can be..

### Ms Isard▸ Task 3 – Defining Game Problems

Define what its functional characteristics are (what does it do)

– tells the time

Functions are- numbers 1-12 or symbols of numbers representing 1-12, small arrow & larger arrow and a thinner larger arrow (these are really known as the objects (or classes

They each have a function:

For example the small arrow takes 1 Hour to move from one another to the next

Define what its non-functional characteristics are (how does it do it)

The non-functional way it does this is the mechanics (variables) are set that way. Other non-function

### Peita Bates▸ Task 3 – Defining Game Problems

Functional:

1) Stable base

2) Holds items

Non-Functional:

1) Matches office aesthetic

2) Doesn't break easily

3) Stain/water resistant

#exploreTask3

### Barry Stanton▸ Task 3 – Defining Game Problems

#exploreTask3

Functional

Receives signals

Decodes signals

Updates visual and audio display

Select settings

Non-functional

Colour

Size

Shape

### Marc Noakes▸ Task 3 – Defining Game Problems

Functional: Lenses, Mirrors, Gears, Hand controller, GPS, tripod.

Non-functional: Stickers on the optical tube.