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Ben Edwards▸ Task 1 – Finding Objects!

If developing a game, objects may include player, enemy, collectables etc. The player would have variables such as health, score, and position. Enemy may have similar variables such as health which may deplete at a faster or slower rate depending on game settings, player level. Collectables would appear, then disappear when collected by the player, points may also be awarded to the score.

I hope this right. #exploreTask1

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Sarah Prior▸ Task 2 – Intro to Game Design

A dream of mine is to have students use EV3s motors and sensors programmed with several EV3 bricks and BrickPis (a DIY computer compatible with Lego Robotics) to control a pinball machine that students in our school can play.

This would be a whole class project with students working on different parts of the game (some on hardware while others could focus more on software development depending on their personal preferences). The game would have user input (music and points would be triggered by reaching various levels in the game).

A lot of consider…

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Rachael Bath▸ Task 4 – Data in Games

Everything in our world can be (and generally is) used for data collection and analysis. The greatest use of data is in our own brain, we use it to constantly observe, interpret and evaluate our environment. This information is then used to make decisions about our actions and behaviours. For example take the example of what am I going to ware today? I consider how I am feeling, the events for the day, the weather and the options of clothes I have in my wardrobe. all of these pieces of information (or data) give us feedback that we then interpret to make a decisio…

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