1. Can receive input from a number of devices using an app.
2. Changes/adjusts room temperature according to the input received.
1. Energy efficient
2. Wireless communication
3. Uses electricity as a power source.
I would like to create an app which allows students to share their assessments and provide feedback to other students on their tasks/projects individually. This will allow them to get peer feedback without getting embarrassed as most students are not comfortable in either getting feedback or giving feedback. Parents should be able to access this information as well to see how their child is progressing.
Real world object example with interacting components is a desktop computer in which various object keyboard, CPU, Monitor, mouse, speaker and printers etc work together to achieve a its goal. #exploreTask1
I think an idea would be to have an app that links to students phones and allows them to contact in group's. It would keep the students number hidden to other but when messages it sends it to the other group via phone/ email/ messenger.
I would like my students to be able to use Arduino-based sensors to feedback data to a web-based mobile app which would allow the user to then action some activity using the same phone app. For example, using the moisture sensor to advise the user that the dirt around their garden is not moist enough and then the user can action an Arduino-controlled servos to start turning on the water to the sprinkler.
Minecraft is my game of choice.
We play it using the PC version of the software. The game is very intuitive to play but to defeat the Ender Dragon we have had to look up a lot of information elsewhere. I learned to play this with my two sons and we look online and read reference books to improve our skills.
There are lots of ways to play the game however, and one can play in many different modes so it can be a crea
We are about to start rearing calves with our Grade 9 students in Science. I was thinking a student could represent this process we are learning about as an educational game.
The calf would be an entity that gains or loses weight depending on how well it is treated and the environment it is in (if it is kept clean). The student player would feed the calf twice a day the correct amount of milk powder. The student would also have
1. Functional Characteristics: It detects motion during the day or night. It takes pictures and video. It displays time and date.
2. Nonfunctional Characteristics: A passive infrared sensor detects motion. It is programmable by user input to take still photos or video. It stores data on an SD Card or it can send it wireless to a mobile phone if it has a SIM card installed.