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Rachael Bath▸ Task 4 – Data in Games

Everything in our world can be (and generally is) used for data collection and analysis. The greatest use of data is in our own brain, we use it to constantly observe, interpret and evaluate our environment. This information is then used to make decisions about our actions and behaviours. For example take the example of what am I going to ware today? I consider how I am feeling, the events for the day, the weather and the options of clothes I have in my wardrobe. all of these pieces of information (or data) give us feedback that we then interpret to make a decisio…

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Rachael Bath▸ Task 3 – Defining Game Problems

Task 3: Defining Game problems

1. Functional Characteristics: creates images and shapes, is coloured, can be used on various surfaces, can be permanent or removed, is manipulated by hand.

2. Non-functional Characteristics: is cylindrical or hexagonal in shape, is approximately 10 – 15 cm in length, uses no electricity or power source, uses the forces around it to create the images and shapes, comes in various individual, mixed or multiple colours

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