If developing a game, objects may include player, enemy, collectables etc. The player would have variables such as health, score, and position. Enemy may have similar variables such as health which may deplete at a faster or slower rate depending on game settings, player level. Collectables would appear, then disappear when collected by the player, points may also be awarded to the score.
I hope this right. #exploreTask1
A dream of mine is to have students use EV3s motors and sensors programmed with several EV3 bricks and BrickPis (a DIY computer compatible with Lego Robotics) to control a pinball machine that students in our school can play.
This would be a whole class project with students working on different parts of the game (some on hardware while others could focus more on software development depending on their personal preferences). The game would have user input (music and points would be triggered by reaching various levels in the game).
A lot of consider
Hi Enjoy the joy of learning …
Here is my attempt to think about how to convert block programming using EV3 language into object oriented logic #exploreTask1 #EV3
Below we have two robots that are trying to push each other out of the ring.
Let us consider the program needed to control one of the robots in terms of objects.
There would need to be a class of objects that
Hello from the far northwest of Tassie! Looking forward to learning heaps in this course.
Everything in our world can be (and generally is) used for data collection and analysis. The greatest use of data is in our own brain, we use it to constantly observe, interpret and evaluate our environment. This information is then used to make decisions about our actions and behaviours. For example take the example of what am I going to ware today? I consider how I am feeling, the events for the day, the weather and the options of clothes I have in my wardrobe. all of these pieces of information (or data) give us feedback that we then interpret to make a decisio
Love this example of finding a real world problem and creating a solution. Download the ppt files for a great overview of the process. So many connections to Science, engineering ……..
Task 3: Defining Game problems
1. Functional Characteristics: creates images and shapes, is coloured, can be used on various surfaces, can be permanent or removed, is manipulated by hand.
2. Non-functional Characteristics: is cylindrical or hexagonal in shape, is approximately 10 – 15 cm in length, uses no electricity or power source, uses the forces around it to create the images and shapes, comes in various individual, mixed or multiple colours