Task 3: Defining Game Problems
My object functional characteristics: weighs, mixes and cooks food. My object's non-functional characteristics: uses electricity to generate the in-built computer processor, user inputs requests through a touch screen to access pre-set recipes or select specific instructions. #exploreTask3
I am currently working through Unit 3 and I find it interesting that the table on the Evaluation and Assessment page provides indicators for the content descriptors. However, we assess the achievement standard and as such our rubrics reflect this rather than the content descriptions.
My complex problem is making a user interface that documents micro-credentials and digital badges for students to gamify and increase engagement in learning.
Ling to my audio recording:
Sad to read this post on FB whr trying to find the EnergyVille game
We are trying to better understand the impact of our CSER MOOC program, and how we can improve it. If you are doing, or have done the CSER Foundation-6 MOOC, we would love it if you could please complete this survey for us: https://goo.gl/forms/0ZrJBiSIJ2g0XNwr2
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Task 2: Introduction to Game Design
A problem that I would like to solve with interactive software is to find a way to enable teachers to engage middle school students with History rather than boring them to death with regurgitating people, places and events. It has always been a dream of mine to be able to create a game which historically accurate, facilitate learning, inspired students to be be passionate about History and was good enough that gamers would want to play it and it wasn't seen by students as a 'lame' educational game. Maybe once
Paragraph from book: EMPOWER – What happens when students own their learning by John Spencer and A.j. Juliani. Pg xxxi
"Phil Schlechty, who founded the Centre for Engagement, describes engagement as the merging of two key factors: high attention and high commitment"
Centre for Engagement – engagement in learning is the goal for every educator to achieve this it is essential that the learning experiences encompass high attention and high commitment
high attention – is the act of being in the "zone" where time is
Hi Everyone! I am excited to be working through this course. I am a leading teacher at a rural Victorian secondary school and I will be teaching 10 DT in second semester so I am keen to get my head around this content and how to successfully implement learning opportunities for all of the students in my class. I have a wide variety of skills within my student cohort so I will be especially focussed upon how to differentiate these learning opportunities to cater for all of my students.
Please feel free to contact me during this course or at any time on
Task 1 Finding Objects Option 1
An example of an object in the real world which has interacting components is a home entertainment system. This is comprised of a number of different objects such as Smart tv (connects to the internet and acts as a display screen), wireless speaker (picks up and distributes sound playing through the other components), blu-ray/dvd player (plays movie and audio disks) and remote controls (allows the user to direct the components to do different things)